Skip to content

What happens when

Unusual situations, one line each.

Attacks and damage

Situation What happens
An attack hits a minion for 1 damage It drops.
A minion succeeds on its saving throw and the damage is below its maximum Nothing. It takes no damage at all.
A minion succeeds on its saving throw and the damage reaches its maximum It drops.
A minion is immune to the damage It takes none and stays up.
A monster or an NPC attacks The Minion trait applies. No overkill.
A spell attack hits The Minion trait applies. No overkill.
One attack hits several targets Each target is handled on its own, and none of them is offered as an extra minion.
A minion already at 0 hit points is hit again No new death is recorded and no overkill starts.
Someone applies the damage with the button on Midi-QOL's damage card Same as when Midi-QOL applies it on its own.
Someone edits a minion's hit points by hand The Minion trait doesn't apply.

Overkill

Situation What happens
The attacking player isn't connected The GM gets the dialog.
The GM is looking at another scene The minion hit drops. No overkill is offered, and the GM gets a notification.
Nobody answers The dialog and the GM's waiting window stay open until someone answers.
Someone closes the dialog It counts as Cancel. The chat says no overkill happened.
Several overkills happen at once Their dialogs open one after another.
The player answers Yes (no overkill) Nothing more falls once they click Confirm. No chat message.
The player clicks Confirm with no minion checked No overkill. The chat says so.
An extra minion can't be downed The others fall. The GM sees which ones failed.
The GM undoes the attack from Midi-QOL's damage card The minion hit and the minions its overkill took down stand up. The GM gets a whispered note.
A downed minion is healed, or its hit points are raised by hand Only that minion stands up.
A minion the overkill took down has been killed again since The undo leaves it down.

Bands

Situation What happens
A minion has no challenge rating It's never put in a band.
One minion of a kind joins before anyone rolls initiative It stays alone until another minion of its kind joins.
The captain drops or leaves the combat The first member still standing becomes captain. The band keeps its initiative.
A member rolls after the band has its initiative The band's initiative doesn't change.
The GM resets initiative The bands lose their initiative too.
A minion joins after someone has rolled initiative No automatic group. It's an ordinary combatant, unless you add it with the Groups and bands window.
Squad Combat Initiative is active Minion! keeps its groups off and warns the GM.