What happens when
Unusual situations, one line each.
Attacks and damage
| Situation |
What happens |
| An attack hits a minion for 1 damage |
It drops. |
| A minion succeeds on its saving throw and the damage is below its maximum |
Nothing. It takes no damage at all. |
| A minion succeeds on its saving throw and the damage reaches its maximum |
It drops. |
| A minion is immune to the damage |
It takes none and stays up. |
| A monster or an NPC attacks |
The Minion trait applies. No overkill. |
| A spell attack hits |
The Minion trait applies. No overkill. |
| One attack hits several targets |
Each target is handled on its own, and none of them is offered as an extra minion. |
| A minion already at 0 hit points is hit again |
No new death is recorded and no overkill starts. |
| Someone applies the damage with the button on Midi-QOL's damage card |
Same as when Midi-QOL applies it on its own. |
| Someone edits a minion's hit points by hand |
The Minion trait doesn't apply. |
Overkill
| Situation |
What happens |
| The attacking player isn't connected |
The GM gets the dialog. |
| The GM is looking at another scene |
The minion hit drops. No overkill is offered, and the GM gets a notification. |
| Nobody answers |
The dialog and the GM's waiting window stay open until someone answers. |
| Someone closes the dialog |
It counts as Cancel. The chat says no overkill happened. |
| Several overkills happen at once |
Their dialogs open one after another. |
| The player answers Yes (no overkill) |
Nothing more falls once they click Confirm. No chat message. |
| The player clicks Confirm with no minion checked |
No overkill. The chat says so. |
| An extra minion can't be downed |
The others fall. The GM sees which ones failed. |
| The GM undoes the attack from Midi-QOL's damage card |
The minion hit and the minions its overkill took down stand up. The GM gets a whispered note. |
| A downed minion is healed, or its hit points are raised by hand |
Only that minion stands up. |
| A minion the overkill took down has been killed again since |
The undo leaves it down. |
Bands
| Situation |
What happens |
| A minion has no challenge rating |
It's never put in a band. |
| One minion of a kind joins before anyone rolls initiative |
It stays alone until another minion of its kind joins. |
| The captain drops or leaves the combat |
The first member still standing becomes captain. The band keeps its initiative. |
| A member rolls after the band has its initiative |
The band's initiative doesn't change. |
| The GM resets initiative |
The bands lose their initiative too. |
| A minion joins after someone has rolled initiative |
No automatic group. It's an ordinary combatant, unless you add it with the Groups and bands window. |
| Squad Combat Initiative is active |
Minion! keeps its groups off and warns the GM. |