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At the table

How Minion! behaves during play, in the order a fight runs into it:

  1. The Minion trait: what takes a minion down.
  2. Overkill: what a big hit does to the minions around its target.
  3. Shared turns and bands: how a horde fits into the tracker.
  4. What happens when: unusual situations, one line each.

All of it needs Midi-QOL, because Minion! works from the damage Midi-QOL calculates. Players attack as usual, with no extra button.