Marking minions¶
Minion! treats an actor as a minion in two cases:
- the actor comes from the Flee, Mortals! module with the minion role. There's nothing to set up.
- you marked the actor in Minion!, with the checkbox or the Token HUD button below. Both change the same setting, so they always agree.
The Minion checkbox¶
Open the actor sheet, go to Special Traits and check Minion.
The Token HUD button¶
Right-click a token on the scene. The skull button in the Token HUD marks or unmarks the actor. Only the GM sees it, and it turns red when the actor is marked.
Minions from the Flee, Mortals! module count as minions without the mark, so their skull stays grey.
Unlinked tokens¶
An unlinked token carries its own copy of the actor. Check the box on the actor before you place its tokens. For tokens already on the scene, use the Token HUD button on each one: it marks that token only.
From a macro¶
await actor.setFlag("dnd5e", "minionBangMinion", true); // mark
await actor.setFlag("dnd5e", "minionBangMinion", false); // unmark
To check whether an actor counts as a minion, use the API.
Same kind of minion¶
Overkill, bands and automatic groups only mix minions of the same kind. Two minions are the same kind when they come from the same stat block: the same compendium entry, or the same actor name if the actor has no compendium source. Goblin tokens made from one compendium goblin are one kind. A goblin you built by hand and a compendium goblin are two kinds, even with the same name.
Challenge rating¶
A band's maximum size depends on the challenge rating, so a minion without one is never put in a band. See Setting up bands.