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Combat Stats

Combat Stats, by Smantella, records each character's damage, healing, kills and times downed across a campaign. Minion! works with it in two ways, depending on the Combat Stats version.

Combat Stats 4.4.0 and later

Combat Stats reads the minionKill hook and counts minions apart from ordinary kills.

  • In the chat recap, a character's kills read ordinary (minion), for example 2 (5).
  • The charts and the Excel exports get a Minion kills column.
  • Each minion a player character kills counts once, whether it was the target of the attack or fell to an overkill. Summons and Wild Shape forms credit their character.
  • A minion whose hit points were set to 0 by hand has no attacker, so it counts for nobody.
  • A minion's death adds nothing to the damage totals.

The integration is the Track Minion! kills setting in Combat Stats. It only appears while Minion! is active, it's on by default, and changing it needs a reload. Combat Stats only counts kills in the combat it's recording, once that combat has started.

While this setting is on, Minion! stops crediting kills itself, so nothing is counted twice.

Older versions, or the setting off

Combat Stats counts kills from the damage Midi-QOL reports. The extra minions of an overkill drop outside that report, so Minion! credits them itself.

For each minion downed by an overkill, the character who made the overkill gets one ordinary kill, and the minion joins the defeated enemies. Its hit points aren't added to the damage dealt. Minion! only passes these kills on while Combat Stats is recording a fight.

Modes

Combat Stats mode What Minion! does
MidiQOL manual Credits each extra minion as a kill.
MidiQOL auto Credits each extra minion as a kill.
Native Nothing. Combat Stats counts every minion that reaches 0 hit points by itself.

Combat Stats picks its mode when the world loads, and Minion! follows the mode it's running, which can differ from the saved one. After you change the mode, reload Foundry with F5 as Combat Stats asks.

If it stops working

This older path relies on internal functions of Combat Stats. If a version changes them, Minion! writes a warning in the console and stops crediting the extra kills. Overkill itself keeps working. Please report it.

Versions

Minion! was tested in Foundry with Combat Stats 4.3.0. The 4.4.0 integration is checked against the Combat Stats code, not yet in a live game.